Saga
Saga Game Engine
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Manages data that the collision system uses. This lives in runtime on an empty entity. More...
#include <collisionSystemData.h>
Public Attributes | |
std::optional< BoundingVolumeHierarchy > | bvh |
the bounding volume hierarchy of triangles of static objectts. | |
std::optional< UniformGrid< Entity > > | uniformGrid |
the uniform grids used in optimizing dynamic-dynamic collisions. | |
Manages data that the collision system uses. This lives in runtime on an empty entity.
std::optional<BoundingVolumeHierarchy> Saga::CollisionSystemData::bvh |
the bounding volume hierarchy of triangles of static objectts.
std::optional<UniformGrid<Entity> > Saga::CollisionSystemData::uniformGrid |
the uniform grids used in optimizing dynamic-dynamic collisions.