Saga
Saga Game Engine
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Saga::CollisionSystemData Struct Reference

Manages data that the collision system uses. This lives in runtime on an empty entity. More...

#include <collisionSystemData.h>

Public Attributes

std::optional< BoundingVolumeHierarchybvh
 the bounding volume hierarchy of triangles of static objectts.
 
std::optional< UniformGrid< Entity > > uniformGrid
 the uniform grids used in optimizing dynamic-dynamic collisions.
 

Detailed Description

Manages data that the collision system uses. This lives in runtime on an empty entity.

Member Data Documentation

◆ bvh

std::optional<BoundingVolumeHierarchy> Saga::CollisionSystemData::bvh

the bounding volume hierarchy of triangles of static objectts.

◆ uniformGrid

std::optional<UniformGrid<Entity> > Saga::CollisionSystemData::uniformGrid

the uniform grids used in optimizing dynamic-dynamic collisions.


The documentation for this struct was generated from the following file: