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Saga
Saga Game Engine
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Classes | |
| struct | Saga::AudioEmitter |
| Component for emitting sound events. More... | |
| struct | Saga::Camera |
| Wrapper around the GraphicsEngine camera. More... | |
| struct | Saga::Collider |
| A boolean flag to tell if an Entity has a Collider. More... | |
| struct | Saga::CylinderCollider |
| Model an axis-aligned cylinder collider. More... | |
| struct | Saga::MeshCollider |
| Model a mesh containing a list of triangles. More... | |
| struct | Saga::EllipsoidCollider |
| Model an axis-aligned ellipsoid. More... | |
| struct | Saga::CollisionSystemData |
| Manages data that the collision system uses. This lives in runtime on an empty entity. More... | |
| struct | Saga::Light |
| Model a light. Wrapper around GraphicsEngine's light. Currently only support Point and Directional Lights. More... | |
| struct | Saga::Material |
| Wrapper around the GraphisEngine's material. More... | |
| struct | Saga::Mesh |
| A wrapper around a shared_ptr to a GraphicsEngine's shape. More... | |
| struct | Saga::RigidBody |
| Entities with a RigidBody will be moved by the engine in FixedUpdate, and will respond to collisions. More... | |
| struct | Saga::Transform |
| A wrapper around a shared pointer to a ModelTransform. This tells object where to position themselves in a 3D scene. More... | |