15 std::optional<BoundingVolumeHierarchy>
bvh;
Manages data that the collision system uses. This lives in runtime on an empty entity.
Definition: collisionSystemData.h:14
std::optional< UniformGrid< Entity > > uniformGrid
the uniform grids used in optimizing dynamic-dynamic collisions.
Definition: collisionSystemData.h:16
std::optional< BoundingVolumeHierarchy > bvh
the bounding volume hierarchy of triangles of static objectts.
Definition: collisionSystemData.h:15