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Saga
Saga Game Engine
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#include <memory>#include <unordered_map>#include <vector>#include "../Datastructures/typemap.h"#include "../Systems/invokableSystemManager.h"#include "../Systems/system.h"#include "../Entity/entity.h"#include "signature.h"#include "componentReference.h"#include "gameworld.inl"

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Classes | |
| class | Saga::GameWorld |
| Maintains a game world, where Entity, Component, Systems, and MetaSystems can be added, and events such as Startup, Update, FixedUpdate, and Draw can be invoked. More... | |
Namespaces | |
| namespace | Saga |