Saga
Saga Game Engine
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#include <memory>
#include <unordered_map>
#include <vector>
#include "../Datastructures/typemap.h"
#include "../Systems/invokableSystemManager.h"
#include "../Systems/system.h"
#include "../Entity/entity.h"
#include "signature.h"
#include "componentReference.h"
#include "gameworld.inl"
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Classes | |
class | Saga::GameWorld |
Maintains a game world, where Entity, Component, Systems, and MetaSystems can be added, and events such as Startup, Update, FixedUpdate, and Draw can be invoked. More... | |
Namespaces | |
namespace | Saga |