Saga
Saga Game Engine
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#include <glm/glm.hpp>
#include <vector>
#include <set>
#include "boundingBox.h"
#include <optional>
#include <memory>
#include "Engine/Entity/entity.h"
Go to the source code of this file.
Classes | |
class | Saga::BoundingVolumeHierarchy |
A tree of bounding volumes, with leaf nodes containing a collection of triangles. Useful as a space-accelerant structure to speed up collision detection. More... | |
struct | Saga::BoundingVolumeHierarchy::TriangleData |
Data on a single triangles in the structure. More... | |
struct | Saga::BoundingVolumeHierarchy::BoundedShapeData |
Data on a bounded triangle, which includes the triangle itself and its BoundingBox. More... | |
Namespaces | |
namespace | Saga |