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Saga
Saga Game Engine
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#include <glm/glm.hpp>#include <vector>#include <set>#include "boundingBox.h"#include <optional>#include <memory>#include "Engine/Entity/entity.h"

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Classes | |
| class | Saga::BoundingVolumeHierarchy |
| A tree of bounding volumes, with leaf nodes containing a collection of triangles. Useful as a space-accelerant structure to speed up collision detection. More... | |
| struct | Saga::BoundingVolumeHierarchy::TriangleData |
| Data on a single triangles in the structure. More... | |
| struct | Saga::BoundingVolumeHierarchy::BoundedShapeData |
| Data on a bounded triangle, which includes the triangle itself and its BoundingBox. More... | |
Namespaces | |
| namespace | Saga |