|
| void | Saga::Systems::audioEmitterAwake (std::shared_ptr< GameWorld > world) |
| | Preprocess all audio event emitters. This loads their events's sample data if requested, and additionally play them if AudioEmitter::playOnAwake is true.
|
| |
| void | Saga::Systems::audioEmitterUpdate (std::shared_ptr< GameWorld > world, float deltaTime, float time) |
| | Perform updates to audio emitters in the scene. Specifically, if the emitter is playing a sound and it's a 3D emitter, makes sure that the 3D positioning of the emitter is updated correctly.
|
| |
| void | Saga::Systems::audioEmitterUnload (std::shared_ptr< GameWorld > world) |
| | Perform cleanup on the event emitters. Specifically, this stops and release event instances, as well as unload their sample data if it was previously loaded on awake.
|
| |
| void | Saga::Systems::audioCameraPositioning3D (std::shared_ptr< GameWorld > world) |
| | Adjust the audio listener. By default, this sets it to the first camera in the scene.
|
| |
| void | Saga::Systems::registerAudioSystem (std::shared_ptr< GameWorld > world) |
| | Register the audio system.
|
| |
| void | Saga::Systems::setupAudioSystem (std::shared_ptr< GameWorld > world) |
| | Setup the audio set of systems, adding the appropriate systems to their own Stages.
|
| |