4#include "../Audio/audioEngine.h"
FMOD_STUDIO_EVENTINSTANCE * AudioEventInstance
An audio instance equivalent to an instance of a sound. Can be start and stop. For correct 3D positio...
Definition: audioEngine.h:34
Component for emitting sound events.
Definition: audioEmitter.h:13
AudioEmitter()
Construct a new Audio Emitter object.
Definition: audioemitter.cpp:4
std::string eventName
name of the event. Typically "event:/eventName".
Definition: audioEmitter.h:14
bool preload
whether we should preload the sample data for the sound so that playing it is instantaneous....
Definition: audioEmitter.h:16
bool is3D
determines if the sound event is 3D.
Definition: audioEmitter.h:20
AudioEventInstance audioInstance
an event instance representing the sound. When the emitter is not playing any sound,...
Definition: audioEmitter.h:19
bool playOnAwake
whether this sound should play as soon as the gameworld is awoken.
Definition: audioEmitter.h:15