A collection of vectors that specify an object in 3D space. This allows the AudioEngine to determine where listeners as well as AudioEventInstance are situated in space.
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#include <audioEngine.h>
A collection of vectors that specify an object in 3D space. This allows the AudioEngine to determine where listeners as well as AudioEventInstance are situated in space.
◆ EventAttributes() [1/2]
Saga::AudioEngine::EventAttributes::EventAttributes |
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Construct a new Event Attributes object.
◆ EventAttributes() [2/2]
Saga::AudioEngine::EventAttributes::EventAttributes |
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glm::vec3 |
position, |
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glm::vec3 |
velocity, |
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glm::vec3 |
forward, |
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glm::vec3 |
up |
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Construct a new Event Attributes object.
- Parameters
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position | position of the event. |
velocity | velocity of the object emitting this event. |
forward | forward direction of the event. |
up | the up direction of the event. |
◆ forward
glm::vec3 Saga::AudioEngine::EventAttributes::forward |
◆ position
glm::vec3 Saga::AudioEngine::EventAttributes::position |
◆ up
glm::vec3 Saga::AudioEngine::EventAttributes::up |
◆ velocity
glm::vec3 Saga::AudioEngine::EventAttributes::velocity |
The documentation for this struct was generated from the following files: