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void | Saga::AudioEngine::anonymous_namespace{audioEngine.cpp}::ensureFMOD_OK (FMOD_RESULT result, const char *failMessage,...) |
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bool | Saga::AudioEngine::anonymous_namespace{audioEngine.cpp}::ensureFMOD_INITIALIZED (const std::string &operation) |
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bool | Saga::AudioEngine::init () |
| Initialize the Audio Engine. Must be called before any other audio operation.
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void | Saga::AudioEngine::update () |
| Update the Audio Engine. Needs to be run every frame for accurate result.
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bool | Saga::AudioEngine::release () |
| Release the Audio Engine. Must be called after init, and no audio operation should work after this call.
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void | Saga::AudioEngine::loadBank (const std::string &bankFileName, FMOD_STUDIO_LOAD_BANK_FLAGS flags=FMOD_STUDIO_LOAD_BANK_NORMAL) |
| Load a bank of audio. By default, sample data will not be loaded. It is important that both the bank files and bank's strings file are loaded before events can be played.
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void | Saga::AudioEngine::unloadBank (const std::string &bankName) |
| Unload bank.
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void | Saga::AudioEngine::loadEvent (const std::string &eventName, bool loadSampleData=false) |
| Load an event from a loaded bank.
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void | Saga::AudioEngine::loadSampleData (const std::string &eventName) |
| Load an event's sample data, allowing for event instances to be spawned and play instantaneously. For every call to load, you must call unload after. Loads and unloads are reference-counted, so the event's data won't completely unload until every load is followed by an unload.
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void | Saga::AudioEngine::unloadSampleData (const std::string &eventName) |
| Unload an event's sample data.
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AudioEventInstance | Saga::AudioEngine::playEvent (const std::string &eventName) |
| Play an event. If this event is not loaded, loadEvent will be called.
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AudioEventInstance | Saga::AudioEngine::createInstance (const std::string &eventName) |
| Create an instance of a sound event. If this event has not been loaded, loadEvent will be called.
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void | Saga::AudioEngine::playEvent (AudioEventInstance event) |
| Play an event.
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void | Saga::AudioEngine::stopEvent (AudioEventInstance event, bool immediate=false) |
| Stop an event that's playing.
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void | Saga::AudioEngine::releaseEvent (AudioEventInstance event) |
| Release an event instance. After this, the event instance is unusable.
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void | Saga::AudioEngine::releaseAllEventInstances (const std::string &eventName) |
| Release all event instances associated with this event.
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void | Saga::AudioEngine::unloadEvent (const std::string &eventName, bool unloadSampleData=false) |
| Unload an event. This effectively removes the ability to create instances of the event until it is loaded again.
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void | Saga::AudioEngine::setParameter (AudioEventInstance instance, const std::string ¶meterName, float value) |
| Set a parameter on an event instance.
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ParameterValue | Saga::AudioEngine::getParameter (AudioEventInstance instance, const std::string ¶meterName) |
| Get the value of an event.
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void | Saga::AudioEngine::setLabeledParameter (AudioEventInstance instance, const std::string ¶meterName, std::string label) |
| Set a parameter on an event instance to a labeled value.
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std::string | Saga::AudioEngine::getLabeledParameter (AudioEventInstance instance, const std::string ¶meterName) |
| Get the label-value of a parameter.
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void | Saga::AudioEngine::setGlobalParameter (const std::string ¶meterName, float value) |
| Set a global parameter.
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ParameterValue | Saga::AudioEngine::getGlobalParameter (const std::string ¶meterName) |
| Get the value of a global parameter.
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void | Saga::AudioEngine::setGlobalLabeledParameter (const std::string ¶meterName, std::string label) |
| Set the value of a global parameter by label.
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std::string | Saga::AudioEngine::getGlobalLabeledParameter (const std::string ¶meterName) |
| Get the label value of a global parameter.
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void | Saga::AudioEngine::setListenerData (const EventAttributes &attributes) |
| Set the 3D position of the listener.
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void | Saga::AudioEngine::set3DAttributes (AudioEventInstance instance, const EventAttributes &attributes) |
| Set the 3D attributes of an audio event instance.
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FMOD_VECTOR | Saga::AudioEngine::vectorToFmod (const glm::vec3 &vPosition) |
| Convert a glm vector to an fmod vector.
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