Saga
Saga Game Engine
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#include "physics.h"
#include "../Gameworld/gameworld.h"
#include "../Utils/geometry/geometry.h"
#include "../Components/_import.h"
#include "../_Core/asserts.h"
Namespaces | |
namespace | Saga |
namespace | Saga::Physics |
Functions | |
bool | Saga::Physics::overlapCylinder (std::shared_ptr< GameWorld > world, float height, float radius, glm::vec3 pos) |
Determine if a cylinder overlaps with another cylinder in the world. | |
void | Saga::Physics::registerPhysicsMetaSystem (std::shared_ptr< GameWorld > world) |
Register all Groups that the Physics meta system use. | |