Saga
Saga Game Engine
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#include "drawSystem.h"
#include "Graphics/global.h"
#include "../Gameworld/gameworld.h"
#include "../Components/transform.h"
#include "../Components/mesh.h"
#include "../Components/camera.h"
#include "../Components/material.h"
#include "../Components/light.h"
#include "../_Core/asserts.h"
#include <iostream>
Namespaces | |
namespace | Saga |
namespace | Saga::Systems |
Functions | |
void | Saga::Systems::drawSystem (std::shared_ptr< Saga::GameWorld > world) |
void | Saga::Systems::drawSystem_OnResize (std::shared_ptr< GameWorld > world, int width, int height) |
System to be run on screen resize. This resize all cameras. | |
void | Saga::Systems::registerDrawSystem (std::shared_ptr< GameWorld > world) |
Register Groups that the drawSystem use. | |