Saga
Saga Game Engine
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componentReference.h File Reference
#include <memory>
#include "../Entity/entity.h"
#include "componentContainer.h"
#include <iostream>
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Classes

class  Saga::ComponentReference< Component >
 Reference to a component. Will be valid as long as that component exists on a specific Entity, even if their pointer address has changed. More...
 

Namespaces

namespace  Saga