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Saga
Saga Game Engine
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Functions | |
| void | ensureFMOD_OK (FMOD_RESULT result, const char *failMessage,...) |
| bool | ensureFMOD_INITIALIZED (const std::string &operation) |
| bool Saga::AudioEngine::anonymous_namespace{audioEngine.cpp}::ensureFMOD_INITIALIZED | ( | const std::string & | operation | ) |

| void Saga::AudioEngine::anonymous_namespace{audioEngine.cpp}::ensureFMOD_OK | ( | FMOD_RESULT | result, |
| const char * | failMessage, | ||
| ... | |||
| ) |
