Saga
Saga Game Engine
|
Functions | |
void | ensureFMOD_OK (FMOD_RESULT result, const char *failMessage,...) |
bool | ensureFMOD_INITIALIZED (const std::string &operation) |
bool Saga::AudioEngine::anonymous_namespace{audioEngine.cpp}::ensureFMOD_INITIALIZED | ( | const std::string & | operation | ) |
void Saga::AudioEngine::anonymous_namespace{audioEngine.cpp}::ensureFMOD_OK | ( | FMOD_RESULT | result, |
const char * | failMessage, | ||
... | |||
) |