Saga
Saga Game Engine
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Saga::AudioEngine::anonymous_namespace{audioEngine.cpp} Namespace Reference

Functions

void ensureFMOD_OK (FMOD_RESULT result, const char *failMessage,...)
 
bool ensureFMOD_INITIALIZED (const std::string &operation)
 

Function Documentation

◆ ensureFMOD_INITIALIZED()

bool Saga::AudioEngine::anonymous_namespace{audioEngine.cpp}::ensureFMOD_INITIALIZED ( const std::string &  operation)
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◆ ensureFMOD_OK()

void Saga::AudioEngine::anonymous_namespace{audioEngine.cpp}::ensureFMOD_OK ( FMOD_RESULT  result,
const char *  failMessage,
  ... 
)
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