Saga
Saga Game Engine
|
Value of a parameter in FMOD. Whenever a parameter is retrieved from an event (or globally), it will be in this form. More...
#include <audioEngine.h>
Public Attributes | |
float | value |
value of the parameter that's set by the API | |
float | finalValue |
final value after automation, modulation, seek speed, and parameter velocity are taken into account. Ideally, you want to use this value to calculate how much actual effect is applied by this parameter. | |
Value of a parameter in FMOD. Whenever a parameter is retrieved from an event (or globally), it will be in this form.
float Saga::AudioEngine::ParameterValue::finalValue |
final value after automation, modulation, seek speed, and parameter velocity are taken into account. Ideally, you want to use this value to calculate how much actual effect is applied by this parameter.
float Saga::AudioEngine::ParameterValue::value |
value of the parameter that's set by the API