Saga
Saga Game Engine
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Saga::AudioEngine::ParameterValue Struct Reference

Value of a parameter in FMOD. Whenever a parameter is retrieved from an event (or globally), it will be in this form. More...

#include <audioEngine.h>

Public Attributes

float value
 value of the parameter that's set by the API
 
float finalValue
 final value after automation, modulation, seek speed, and parameter velocity are taken into account. Ideally, you want to use this value to calculate how much actual effect is applied by this parameter.
 

Detailed Description

Value of a parameter in FMOD. Whenever a parameter is retrieved from an event (or globally), it will be in this form.

Member Data Documentation

◆ finalValue

float Saga::AudioEngine::ParameterValue::finalValue

final value after automation, modulation, seek speed, and parameter velocity are taken into account. Ideally, you want to use this value to calculate how much actual effect is applied by this parameter.

◆ value

float Saga::AudioEngine::ParameterValue::value

value of the parameter that's set by the API


The documentation for this struct was generated from the following file: