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Saga
Saga Game Engine
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#include <bitset>

Go to the source code of this file.
Namespaces | |
| namespace | Saga |
Typedefs | |
| using | Saga::Signature = std::bitset< MAX_COMPONENTS > |
| Used for determining if an object has a certain component type. Signature [i] is true if it does, and false otherwise. | |
Variables | |
| const int | Saga::MAX_COMPONENTS = 256 |
| Upper bound on number of components. This can be as high as needed, but will linearly increase the speed of ComponentGroup lookups. | |