Saga
Saga Game Engine
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#include <optional>
#include <glm/vec3.hpp>
Go to the source code of this file.
Namespaces | |
namespace | Saga |
namespace | Saga::Geometry |
Functions | |
std::optional< float > | Saga::Geometry::rayEllipsoidIntersection (const glm::vec3 &rayOrigin, const glm::vec3 &rayDirection, const glm::vec3 &position, const glm::vec3 &radius) |
Find the intersection time t between a ray and an axis-aligned ellipsoid. | |
std::optional< float > | Saga::Geometry::rayUnitSphereAtOriginIntersection (const glm::vec3 &origin, const glm::vec3 &rayDirection) |
Find the intersection time t between a unit sphere at the origin and a ray. | |
std::optional< float > | Saga::Geometry::unitSphereTriangleCollision (const glm::vec3 &pos, const glm::vec3 &dir, const glm::vec3 &a, const glm::vec3 &b, const glm::vec3 &c) |
Find the intersection time t between a moving unit sphere with a triangle. | |
std::optional< float > | Saga::Geometry::movingEllipsoidEllipsoidIntersection (const glm::vec3 &ellipsoidPos0, const glm::vec3 &ellipsoidDir0, const glm::vec3 &ellipsoidRadius0, const glm::vec3 &ellipsoidPos1, const glm::vec3 &ellipsoidRadius1) |
Find the intersection between two moving axis-aligned ellipsoids. | |
std::optional< float > | Saga::Geometry::ellipsoidTriangleCollision (const glm::vec3 &ellipsoidPos, const glm::vec3 &ellipsoidDir, const glm::vec3 &ellipsoidRadius, const glm::vec3 &a, const glm::vec3 &b, const glm::vec3 &c) |
Find the intersection time t between a moving ellipsoid and a triangle. | |
std::optional< float > | Saga::Geometry::unitSphereEdgeCollision (const glm::vec3 &pos, const glm::vec3 &dir, const glm::vec3 &c, const glm::vec3 &d) |
Find collision between a moving unit sphere and an edge (line segment) in 3D. | |