Manages several GameWorld. Responsible for assembling them and passing along Staged events as well as user input events.
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#include <app.h>
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| | App () |
| |
| virtual | ~App () |
| |
| void | update (float deltaTime, float time) |
| | This invokes the Update stages of any world, or the Start stage if this is the world's first frame.
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| |
| void | fixedUpdate (float deltaTime, float time) |
| | This invokes the FixedUpdate stages of any world, if that world has been started. Fixed updates should run at a stable frame rate, and is a good place to put physics-based Systems.
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| |
| void | draw () |
| | Invoke the Draw stage of any managed World.
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| |
| void | keyEvent (int key, int action) |
| | Invoke a keyboard event.
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| |
| void | mousePosEvent (double xpos, double ypos) |
| | Invoke a mouse position event. This happens whenever the mouse changes position.
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| |
| void | mouseButtonEvent (int button, int action) |
| | Invoke a mouse button event.
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| |
| void | scrollEvent (double distance) |
| | Invoke a scroll event, that happens when the user scroll with the mouse.
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| |
| void | framebufferResizeEvent (int width, int height) |
| | Invoked whenever the framebuffer needs to be resized.
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| |
| void | windowResizeEvent (int width, int height) |
| | Invoked whenever the user resize the window.
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| std::shared_ptr< GameWorld > | createGameWorld () |
| | Create a Game World object.
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| |
| void | removeGameWorld (std::shared_ptr< GameWorld > world) |
| | Remove a GameWorld.
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| |
Manages several GameWorld. Responsible for assembling them and passing along Staged events as well as user input events.
◆ App()
◆ ~App()
◆ createGameWorld()
| std::shared_ptr< GameWorld > Saga::App::createGameWorld |
( |
| ) |
|
Create a Game World object.
- Returns
- std::shared_ptr<GameWorld>
◆ draw()
Invoke the Draw stage of any managed World.
◆ fixedUpdate()
| void Saga::App::fixedUpdate |
( |
float |
deltaTime, |
|
|
float |
time |
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) |
| |
This invokes the FixedUpdate stages of any world, if that world has been started. Fixed updates should run at a stable frame rate, and is a good place to put physics-based Systems.
- Parameters
-
| deltaTime | time since the last fixed update. |
| time | time ellapsed since the start of the Application. |
◆ framebufferResizeEvent()
| void Saga::App::framebufferResizeEvent |
( |
int |
width, |
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int |
height |
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) |
| |
Invoked whenever the framebuffer needs to be resized.
- Parameters
-
| width | the width in pixels of the new framebuffer. |
| height | the height in pixels of the new framebuffer. |
◆ keyEvent()
| void Saga::App::keyEvent |
( |
int |
key, |
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int |
action |
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) |
| |
Invoke a keyboard event.
- Parameters
-
| key | a GLFW key enum. |
| action | a GLFW action on that key. |
◆ mouseButtonEvent()
| void Saga::App::mouseButtonEvent |
( |
int |
button, |
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int |
action |
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) |
| |
Invoke a mouse button event.
- Parameters
-
| key | a GLFW key enum. |
| action | a GLFW action on that mouse button. |
◆ mousePosEvent()
| void Saga::App::mousePosEvent |
( |
double |
xpos, |
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|
double |
ypos |
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) |
| |
Invoke a mouse position event. This happens whenever the mouse changes position.
- Parameters
-
| xpos | the x position of the mouse in screen space. |
| ypos | the y position of the mouse in screen space. |
◆ removeGameWorld()
| void Saga::App::removeGameWorld |
( |
std::shared_ptr< GameWorld > |
world | ) |
|
◆ scrollEvent()
| void Saga::App::scrollEvent |
( |
double |
distance | ) |
|
Invoke a scroll event, that happens when the user scroll with the mouse.
- Parameters
-
| distance | the distance in pixel of the scroll. |
◆ update()
| void Saga::App::update |
( |
float |
deltaTime, |
|
|
float |
time |
|
) |
| |
This invokes the Update stages of any world, or the Start stage if this is the world's first frame.
- Parameters
-
| deltaTime | time since the last update. |
| time | time ellapsed since the start of the Application. |
◆ windowResizeEvent()
| void Saga::App::windowResizeEvent |
( |
int |
width, |
|
|
int |
height |
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) |
| |
Invoked whenever the user resize the window.
- Parameters
-
| width | the width of the new window in pixels. |
| height | the height of the new window in pixels. |
The documentation for this class was generated from the following files: