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glm::vec2 | Saga::Geometry::detectCircleCollision (const glm::vec2 &aPos, const float &aRadius, const glm::vec2 &bPos, const float &bRadius) |
| Detect if two circles overlap. If they do, output the minimum translation vector from the first circle for both to not be colliding.
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std::optional< std::tuple< float, float > > | Saga::Geometry::rayUnitCircleAtOriginIntersection (const glm::vec2 &origin, const glm::vec2 &rayDirection) |
| Find the entrance and exit times t between a unit circle at the origin and a ray.
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