Saga
Saga Game Engine
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Namespaces | |
namespace | Saga::AudioEngine |
This contains a collection of methods that interfaces with the FMOD studio API to play audio. | |
Classes | |
struct | Saga::AudioImplementation |
Stores data for implementing the Audio Engine. This includes various maps to fmod events and banks, as well as a reference to FMOD_STUDIO_SYSTEM. More... | |
struct | Saga::AudioEmitter |
Component for emitting sound events. More... | |
Typedefs | |
using | Saga::AudioEventInstance = FMOD_STUDIO_EVENTINSTANCE * |
An audio instance equivalent to an instance of a sound. Can be start and stop. For correct 3D positioning of an instance, make sure to update the 3D position every frame. | |
using Saga::AudioEventInstance = typedef FMOD_STUDIO_EVENTINSTANCE* |
An audio instance equivalent to an instance of a sound. Can be start and stop. For correct 3D positioning of an instance, make sure to update the 3D position every frame.