|
Saga
Saga Game Engine
|

Namespaces | |
| namespace | Saga::AudioEngine |
| This contains a collection of methods that interfaces with the FMOD studio API to play audio. | |
Classes | |
| struct | Saga::AudioImplementation |
| Stores data for implementing the Audio Engine. This includes various maps to fmod events and banks, as well as a reference to FMOD_STUDIO_SYSTEM. More... | |
| struct | Saga::AudioEmitter |
| Component for emitting sound events. More... | |
Typedefs | |
| using | Saga::AudioEventInstance = FMOD_STUDIO_EVENTINSTANCE * |
| An audio instance equivalent to an instance of a sound. Can be start and stop. For correct 3D positioning of an instance, make sure to update the 3D position every frame. | |
| using Saga::AudioEventInstance = typedef FMOD_STUDIO_EVENTINSTANCE* |
An audio instance equivalent to an instance of a sound. Can be start and stop. For correct 3D positioning of an instance, make sure to update the 3D position every frame.