16 static void keyCallback(GLFWwindow* window,
int key,
int scancode,
int action,
int mods);
17 static void cursorPosCallback(GLFWwindow* window,
double xpos,
double ypos);
18 static void mouseButtonCallback(GLFWwindow* window,
int button,
int action,
int mods);
19 static void scrollCallback(GLFWwindow* window,
double xoffset,
double yoffset);
20 static void windowSizeCallback(GLFWwindow* window,
int width,
int height);
21 static void framebufferSizeCallback(GLFWwindow* window,
int width,
int height);
23 GLFWwindow* m_GLFWwindow;
25 const double m_secPerFixedUpdate = 1.0/120;
A wrapper around App that separates it from Window, the script running the game loop....
Definition: core.h:16
~Window()
Definition: window.cpp:15
Window()
Definition: window.cpp:10
void run()
Definition: window.cpp:20