Saga
Saga Game Engine
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Classes | |
struct | Saga::BoundingBox |
Represents a bounding box. More... | |
class | Saga::BoundingVolumeHierarchy |
A tree of bounding volumes, with leaf nodes containing a collection of triangles. Useful as a space-accelerant structure to speed up collision detection. More... | |
class | Saga::UniformGrid< T > |
Models a uniform grid in 3D space, with the ability to insert and inspect certain cells in the grid. These cells contains a collection of objects. More... | |
class | Saga::EventMap |
A mapping between events (which are ints under the hood) and callbacks. More... | |
class | Saga::TypeMap< DataType > |
Map that has Types as key. More... | |